Development Log

  • Editor features for dayyys [v1.2.2]

    Editor features for dayyys [v1.2.2]

    This month has been mostly focusing on getting through Campaign 1, which has forced me to fix a lot of issues with the editors. (along with adding some long-awaited features) (didn’t get to the auto-ramp painter yet tho. Hopefully next time!) Since we’re not ready to share Campaign 1 yet, this changelog isn’t going to…

    [READ MORE]

  • Mod Support

    Mod Support

    Lancer Tactics now has official mod support & a source-available modkit! For players, mods can now be downloaded through the Omninet browser alongside maps and modules, and then managed in a new Omninet tab: There’s a lot to talk about here so it seems like a natural focus of this month’s update. Background — how…

    [READ MORE]

  • v0.7.1 hotfix

    v0.7.1 hotfix

    Small hotfix for yesterday’s build.

    [READ MORE]

  • Module editor!

    Module editor!

    Another month, another build. Also we’ll be doing a livestream this Wednesday (the 15th) at 3-5pm on youtube to celebrate the 3-year anniversary of the Kickstarter. Come hang!

    [READ MORE]

  • Discord, Trailer, all NPCs, Steam wishlists, itch.io #1 bestseller??

    Discord, Trailer, all NPCs, Steam wishlists, itch.io #1 bestseller??

    Hot diggity! A lot happened this past month! I find myself forced to bury ledes with other ledes.

    [READ MORE]

  • Steam wishlist page & debut trailer!

    Steam wishlist page & debut trailer!

    You can now tell Steam that you’d like to play Lancer Tactics over there by wishlisting it!

    [READ MORE]

  • Final talents, shield fx, more NPC optionals

    Final talents, shield fx, more NPC optionals

    Hey! There’s a US national shutdown/strike today. From Josh: “If you’re able, today’s a great day to disconnect from the system: stopping/leaving work, not engaging in commerce, staying offline, etc.”

    [READ MORE]