Small hotfix for yesterday’s build. Changes:
- fix missing everest alt tokens
- fix damage on lancers not persisting after a combat during a module
- can create “end module” moments to prevent accidentally deleting the pre-made one and not being able to get it back
- celestial shackles can punch through heavy frame
- shunting movement when you’re straddling a blinkshield is no longer blocked by the “can’t cross blinkshield barrier” rule
- giving leadership dice does not require LOS
- limit moving target range to 20
- moving target no longer telegraphs on every step
- “within” comparison is now “within/contains” because it can go either way. Automatically pick the correct fetcher types for arrays when “within/contains” is selected.
- add editor fetchers for all lancers/module NPCs/origin characters
- can insert random callsigns and frames into dialogue
- exposition buttons wrap text
- confirm exiting instant action or modules. when exiting combats in modules, quit to main menu instead of the next level
